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Mario kart 8

    Does Mario Kart's Blue Shell even work? An investigation

    Mario Kart's Blue Shell (officially, the Spiny Shell) is one of the most iconic items in video game history. It's also one of the most controversial. A mainstay of the series since Mario Kart 64, the Blue Shell is a laser-guided missile targeted at the player in first place. It is near-unavoidable, and completely unavoidable in older games. Every Mario Kart player knows the feeling of dread - and childlike injustice - that accompanies the Blue Shell's sudden, high-pitched siren whine, announcing an unceremonious end to your pleasant race lead. But a research project at Queen's University Belfast has asked a fascinating question about the Blue Shell: does it even work? Of course, the Blue Shell works in a literal sense - it blows up first place's hopes and dreams with depressing accuracy. The question is whether it does what it's designed to do, and what people believe it does. And if it doesn't, then why is it such a core part of the game? The Blue Shell's fame can disguise its unusual status in gaming: it's surprisingly rare for items in competitive multiplayer to specifically target the leader, let alone to incapacitate them for multiple seconds. "Isn't it [...] a little bit unfair?" Kotaku sceptically asked Hideki Konno, 'the man behind Mario Kart', back in 2011. Now, one answer would be that it doesn't have to be fair: 'unfair' game mechanics are deeply important to how many games function. Overly hard bosses, unforeseeable traps, and harsh punishments can help build a world, give a game a sense of risk and difficulty, and shape player responsiveness. Read more

    Mario Kart 8 update nerfs controversial “sandbagging” strategy

    Baby Luigi represents the reaction of sandbagging racers in this artistic rendering. (credit: Nintendo) Since Mario Kart 8's launch on the Wii U, one of the game's most successful and controversial strategies has involved intentionally hanging out at the back of the pack to amass and abuse the game's best items. Now, over nine years since the game's initial release, Nintendo has taken steps to eliminate the controversial "bagging" strategy in the latest update to the Switch's Mario Kart 8 Deluxe. Mario Kart 8 players who made use of "bagging" (short for "sandbagging" and sometimes also called "item smuggling") in online races would briefly retreat to last place to sit on a regenerating item box, waiting to acquire some of the game's most powerful items (which are much more likely to appear when you are far away from first place). The bagging player could then use one of those items (say, a Golden Mushroom and/or Starman) to quickly catch up with the pack before using the other amassed item (say, a Bullet Bill) to build up a dominant lead. The strategy can be especially effective on tracks like "Cheese Land," where using a Bullet Bill in very specific locations can extend how long the powerful item lasts. Not “cheating,” but not exactly “racing”? Despite bagging's controversial reputation among many players, the strategy isn't really comparable to outright cheating—baggers play an unmodified version of the game as it was designed, after all. And for years, many Mario Kart 8 players have argued that it's a perfectly fair strategy that requires actual skill to use effectively. "Sandbagging is a risk vs reward kind of thing," GameFAQs user RydeonHD wrote in 2016. "There have been many times where it can just plain out backfire (in those cases, it would've just been better to strive for first)." Read 5 remaining paragraphs | Comments

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